Name: She goes by Laecia (Lay-sha). But her full name may or may not be Felinia Catalina Lacianya Delgatto
Age: 21 (though she's usually small enough to be mistaken for a child)
Gender: Female, most assuredly.
Race: Kitty kitty nyaa~ ^__^ AHEM!~ I mean, She's a Cat-breed.
Classes: She'll claim to be a skillful assassin, but really she's just a good Thief with a vicious streak.
Appearance: Normally she is a smol cat-breed (4'9"). Can pass for a tanned human girl if it weren't for her eyes, teeth, ears, and tail, most of which she keeps hidden. Bright green eyes, and dark hair that she has found a way to maintain even while living on the streets.
See Dungeon History for changes.
Clothing: Currently dressed in a tan tunic filled with fluff, magicked for her by Verdant. She had stitched the sleeves of her old tunic into removable arm covers so she can keep her hidden pockets on her.
Personality: To sum it up, she's devious, crafty, and methodical, with a nice blanket of silly and cute to throw off most casual observers. She's got a sadistic streak and in combat she has a tendency take things too far. While she talks a decent game, she has virtually no respect for other people or their well-being, and could almost be called a sociopath. While she is a cat-breed, she keeps most of her feline features hidden, and bringing it up the wrong way will likely get you a few nasty scratches.
Background: Her favorite sob story is that she was born in a lonely alleyway, no parents or anyone to care for her, so she grew up on the streets, and learned how to survive by her wits and her grit. The truth is partially that, but only after she ran away from home. Up until then she was sitting pretty as "little sister" to a well off family. However as she got older, she realized that she was really just their pet, not family, and so she left when she was about 12. The whole thing left her with a strong distrust of people in general, so she's mostly stuck to herself. The event has loosened her up to viewing most people as tools to be used or manipulated, and now she doesn't worry about what happens to the people she's taken advantage of, whether it be the heartbroken men that she's dated for free meals and gifts, or the good Samaritans she's tricked into helping her only to lure them into an alley for a partner to take down during rarer "I help you, you help me" missions... or the partners she's turned on when she doesn't think she can use them anymore. Her guiding facet has been "Will this be fun?" or "Will this be profitable?"
Dungeon history: She, like the other original adventurers, followed KArmen out to the Goblin infested caves with the promise of more gold than she could need, and any more she could find. Seeing several other -saps- er teammates she could -hide behind- er team up with. Not being one to trust most people, especially non breeds (humans), she was in this to get what she could and split. Along the way though she found a soft spot for the group's leader, a fox breed named Karmen, as well as eventually becoming less uptight around Verdant, the God(dess) of Fish. In the caves Laecia helped navigate some traps, but still fell victim to several perverted tricks. With the aid of Karmen's purification she has remained mostly herself, with some tattered clothing and a new center of gravity, Laecia now finds that she has a larger than comfortable chest, sitting at F-cups on her slight frame. Though this does balance out her naturally generous hips and powerful thighs. Along the way she has continued to collect trinkets and shiny things, while stuffing her pockets with fish provided by Verdant, as if each one is the last she will ever see. One trinket of particular interest was a ring of size, that allows her to shrink or grow anyone in range, herself included, though only so many times between recharges (typically a night to recharge fully, unless magically recharged).
Now, having taken a particularly bad magical hit during the final encounter, Laecia is to face the worst transformation she could imagine. Being Human until she can have the curse purified.
Attributes (One exceptional, one good, two average, two poor, one abysmal)
Strength: Abysmal
Dexterity: Exceptional
Intelligence: Poor
Cunning: Good
Willpower: Poor
Charm: Average
Luck: Average
Weapons: IF brought down to close ranged combat, she has a pair of daggers, with blades that curve back over her fingers along the grip. Her primary means of fighting is to use ranged attacks via throwing knifes that she's tied wires to so she can yank them back midflight. She can use her natural agility and powerful legs to land softer kicks and try to gain distance so she can use her ranged knifes.
Armor: She wears next to nothing for armor, as most builds hamper her speed and mobility. She started with a baggy cloth tunic with large sleeves that she's had pockets sewn into to stash her weapons...and sometimes other people's shiny things. The baggy clothing also helps keep her movements hidden, so some subtler shift of the hips, or a twist of her wrists has less of a chance of telegraphing her moves to the enemy. Also it's great for hiding her tail. She hates people making fun of her for it and has gotten used to tucking it around her waist, though it does pop out from time to time. Girl has to balance afterall ;p
Skills: (Choose 2 skills you are efficient in.)
Acrobatics
Stealth
Abilities: (Choose 2-3. These are the feats and abilities that your character has spent years learning. These range of being quite skilled at a crossbow, being trained with a longsword, learning a good handful of magical spells, etc. These are also outlying abilities or items you have, such as a semi-powerful charm that is in your possession, a magic ring or perhaps a unique physical ability.
- Mobile combat: Skilled at moving and striking off walls, objects, windows, etc using her natural agility and years of innovation in ways to move throughout the city streets. Essentially Combat Parkour utilizing her high Dex and Acrobatics.
-Dancing Daggers: Techniques using the wired nature of her thrown daggers. Can toss out a handful of wired daggers to be used for tricks or traps. She can use the threads to pull things or enemies that her daggers have been embedded into (like yanking weapon or tool away from an enemy, or pulling herself in close to a stabbed enemy for a follow up attack), or use the threaded daggers to set a tripwire style trap to trip up enemies or set a booby trap in motion.
-Social Grace (Using her experiences in both high and low class lifestyles, she can more easily blend in with different social classes in order to place herself where she needs to be. She cleans up good.)
Additional Info: Any extra info you need to convey?
Process Likes-
Shrinking (4ft-7in), Growth (7ft-15ft), BE (up to HEad-sized, larger is fun temporarily), nekomimi style TFs (IE: ears/tail(S)/claws/fangs/eyes anime style TF),temp race change style TF (like being made to look human or elvish instead of a catgirl),
Process Middleground- If I'm in the mood
Extreme BE (very temp), Body inflation (temp), FUll animal TF (adorable kitty is adorable afterall), Temporary larger Growth (beyond the 20ft and up range)(hard to interact much up there ;p), Clothing bursting (fun when it makes sense ;p), AP to a more mature body, Hip/Butt (either temporary or only minor increases that balance the figure)
Process Dislikes- Never
Virtually any mental change (EX: bimbo, memory alteration, personality changes, basically if it involves changing who my character is, I'd rather leave that up to character development, aside from temporary overides like say, catnip induced drunkeness or something very short term like that). Anthro TFs, Weight gain BEs, Inanimate TFs, AR, TG, Futa, ......if I think of something later, I may have to amend these 3 sections, but I think that's all for now.