So yeah, this been in my head for around 3-4 months now.
Basically characters start as anybody in a city, and they all play the same fantasy/steampunk/whatever MMORPG. At one point, the game world will clash with the real world, trying to take over. Characters will be pit in the clash. The more they enter and win a clash, the more they turn physically and perhaps mentally too into their MMO characters.
The game is aimed so that anybody who wanna play can play. I mean, I see a lot of players waiting for a game, and I would like this game to be this. But not only for them, for the usual players too!
Here's some ideas I have so far, copied pasted from a convo, so they may seems weirdly written:
- thinking that the "no to almost none sex"[...]. I mean, sex is neat and all, but too much just take apart the game.
- I'm also thinking of dividing the game in "chapters" so to speak. First people would play gamers that make their characters do stuff in game, then it would slowly change in dynamic as things occur.
- And people wouldn't be limited to be student or things like that (in the "real" world).
- Also players could stay male when they become their characters, if the character is male to start with. So players that don't like F/F, they wouldn't have to get stuck in things like that.
- And make races and also class. So, you could have a Barbarian Kitsune, or a Minotaur paladin.
- Yea. Kinda would make it a game where your character at first get a race and a class, but not necessary become an adventurer, even though they could be warrior. They could own a tavern, as an exemple, but those skills would be useless when the worlds clash, so theirs warrior skills would be useful then.
- First part as I said would be the players doing their character's doings. And when the world start to clash, they become the characters. The more they enter a clash, the more once outside they become their characters. And if they lose in a clash, they could be ejected and get a penalty that change them even more than getting out of a clash winning.
- For priests/paladins/clerics I also have ideas of the "gods" they could worship depending on their races.
Also, 1 point I'd like to maintain, is that people should think if they REALLY want to join the game. I wouldn't like to lose players as the game go along. Second thing to think is that if I make that game and GM it, it would be my first GM'ing experience.
What do you guys think? Any ideas to throw in?